Gravity, but polite

Posted on in the devlog

The first version of Haus Rules had real physics. Put a triangle on a circle and it would roll off, bounce twice and land somewhere annoying. We thought this was charming. Our testers did not.

The game is about planning a home, not about steady hands. Every time a piece slid out of place, players stopped thinking about the puzzle and started fighting the controls. A few of them gave up on levels they had already solved in their heads.

Snapping, with a bit of weight

We still wanted pieces to feel like objects, so we didn't switch to a plain grid. Instead, every piece now looks for the nearest stable spot when you let go of it and slides there over a quarter of a second. If there is no stable spot, the piece wobbles and goes back to your hand.

That wobble turned out to be the most useful thing in the game. It tells you a placement won't work without taking anything away from you. No falling, no lost progress, just a small no.

A street of small houses with triangle roofs, square walls and round windows
The first neighbourhood. Every piece here is resting on something that can hold it.

What we kept from the old version

Circles still roll, a little. If you drop one on a flat roof it will settle into the middle instead of staying exactly where you let go. Players liked that once it stopped ruining their houses, and a couple of later levels are built around it.

Next time: undo, and why we're thinking about getting rid of it.

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